The idea was to reduce screen clutter, improve depth perception, and make the game more enjoyable and easy to follow for the masses. Some technical mumbo jumbo - UT4 set a visual bar that included visual clarity, a hot topic in game development land. The Twitch livestreams abruptly ended, although I believe (and I could be wrong), there were more livestreams eventually, just less frequent? I've been so out of the loop, that I don't actually know what's been going on in the past 8-9 months. UT hasn't drawn in enough community contributors, or players to warrant such attention. I personally believe this to be the case. It become known that devs were being shifted around to other projects, and to some people, this was looked at as UT was less important. It exists now as merely a discord channel for chat, and pretty much nothing else. Unfortunately, disagreements and lack of interest ultimately killed it. The project was later revived as a standalone game that was being devleoped from scratch. Unfortunately, the project died because updates to the game constantly presented unnecessary challenges for the community driven project to overcome - such as fixing bugs, or working around limitations of the game and/or editor. The goal of the project was to provide an experience the classic players could appreciate. Afterall, this is supposed to be a community oriented project.Įventually a divide started to form, where certain members of the community wanted to develop custom weapons, with brightskins, and essentially take the game in a direction that wasn't of the mindset of the devs. Over time, it felt like the devs were just doing damage control rather than actually responding to the questions and desires of the community.
Some devs still continued to respond, just more infrequent, and less satiating for the community. The forums became a barren wasteland, and eventually it seemed like only community members were posting, though that's not entirely fair. From a player's perspective, many were not happy with the player scale increase, but have been forced to deal with it, or move on to greener pastures - In other words, pack up and leave and never return.Īfter I finished my first map, I moved on to a few new maps, and eventually I started realizing a big change between the devs and the community, and the direction of the game. As such, I became put off by the player scale change from a community contributor perspective. For the devs, I'm sure this worked out fine internally, but for community members, this posed a potential problem, especially for small-scale maps which were affected more directly by the player scale increase.
The big turning point for me, is when they announced player models would be getting a 15% increase in size. It seems now that UT is focused less on what the community wants, and more on chasing successful games such as Overwatch. At this point, it has long since become tiresome, especially knowing the direction the game has taken. UT4 started off very strong, but with LOTS of problems, and it was okay to deal with those problems because it was easy to point a finger and say, "pre-alpha". I may return some day, but since my departure, I've felt relief for various reason. I was one of the community contributors for UT4, and since then I've ceased making any more maps, or having any involvement with this iteration of UT. Likely will be my first and last post on this matter, as I don't like beating a dead horse. Hey everyone, just wanted to respond to this thread.